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Manticore eye grim dawn
Manticore eye grim dawn









manticore eye grim dawn

With Sigil of consumption going, maxed, you'll have about two - three on the ground at one time, bringing you back 100% attack damage in health. When I say "not much" I mean around the 7-8k mark. I would really say that the Plaguemancer is a hit and run character, so you don't really need that much health. Originally posted by Cthulhu's Email Server:I would build around tainted eruption proc'd off of DEE and try to get as much health and resistances as possible. That has turned out to be about the right threshold minimum health for end game in my experience.of course, more is always better as long as you dont have to sacrifice too much to get it. For HC I'm not sure I can recommend 7k hp though :/ I dont want to run any build for less than 10K health for AOM Ultimate to prevent getting one-shotted. If you are dying a lot, then just bump up defenses until you stop daying. You don't really want to get locked into combat with heavy hitting bosses and multiple heroes.īut yeah if playing softcore it doesn't matter. I was taking out Moosilauke in about 35 seconds this way. With boss fights, it's a case of hit from a distance with shadow srtike, drop as many dots as possible, run away, rinse and repeat. Originally posted by Simply_Divine:I would really say that the Plaguemancer is a hit and run character, so you don't really need that much health. For HC I'm not sure I can recommend 7k hp though :/ The damage spikes are more common, and 7k hp won't last long in some encounters.īut yeah if playing softcore it doesn't matter. Just a note, most players think a bit of a bump to your defenses is good for AoM. If I remember correctly you said you didn't have the expansion.

manticore eye grim dawn

You don't really want to get locked into combat with heavy hitting bosses and multiple heroes.











Manticore eye grim dawn